Mario Maker for the real world.
Design a quest on real streets. Place threats that hunt real runners. Playtest it at the desk before anyone laces up. RunQuest's Creator Studio is a level editor for places that already exist.
Quest Designer
A three-panel canvas: layers on the left (checkpoints, regions, hazard zones, creatures, no-go zones), a real map in the center, a full rules inspector on the right — validation mode, windows, weights, unlock chains, life effects. See the hidden-checkpoint dependency web as an actual graph, not invisible logic.
Threat design
Tune a creature's chase speed against a pace calculator — meters-per-second on one side, min/km on the other — so you know exactly what you're asking of a runner before you publish. Polygon hazard zones and per-event overrides give you real authoring depth, not just circles on a map.
Playtest simulator
Run a virtual runner at a chosen pace along your drawn route, scrub the timeline, and watch every trigger, unlock and window fire at your desk. The validation lint catches unreachable checkpoints and impossible escapes before a single real person hits the trail.
Analytics
Per-checkpoint funnel, DNF heatmap, ratings and play trends — the same telemetry the game already records, handed back to you so you know exactly where players struggle or drop off.
A creator economy is coming.
Analytics are free from day one — that part ships first. A marketplace for premium quests follows, with a rev-share designed to favour creators. Templates, remixes and attribution round out the ladder as the platform grows.
Full pricing and rev-share terms are on the pricing page — marked launch-pricing TBC where numbers are still being finalised.
Field capture, in your pocket
Walk or run the course yourself. Drop candidate checkpoint pins with live GPS, photos and notes as you go — they sync straight into your studio draft to promote onto the canvas. Desk-authored coordinates are wrong more often than you'd think; this is the ground-truthing loop.
Get in touch about creating