Run an event on a game that broadcasts itself.
Because RunQuest is server-authoritative, your event's live map, leaderboard and even a broadcast overlay all render straight from the game state — no separate timing system, no manual score entry.
Registration & teams
Solo and team registration, windows, waivers, capacity — with team completion modes including all-members-present, validated by presence and distance, not the honour system.
Live leaderboards
Live, ranked, team and global boards computed from net score — score minus penalty — updating as checkpoints land, not after the fact.
Spectate pages
A public live page for every event you flag public — runner dots, threat state, a live leaderboard — shareable the moment the gun goes off.
Big-screen mode
A full-screen, no-chrome venue display: huge type, auto-rotating leaderboard and live map, built for a projector at the finish line, not a laptop.
The Release Event: a "Zombie 5K in a box."
A world boss releases at a scheduled time and place. It's server-ticked — health, phases, behaviours — and it hunts and is hunted. Because the game state is authoritative, the broadcast overlay renders live creature position, chase-gap bars, runner health and crew territory straight from the game itself. The game is the graphics package.
Camera lattice
Fixed checkpoint cams, opt-in runner POV cams, drone where legal — feeding an auto-director that cuts to the nearest camera the moment a boss engages a runner.
Broadcast Director
Feed switcher, game-state overlay compositor and shoutcaster mic in one console — an HTML layer over the same public read layer that powers spectate.
Free to watch
Embedded on the RunQuest website and restreamed to YouTube/Twitch. Streams stay free — reach is the point; sponsorship lives in the broadcast and the fiction, never in a runner's ears.
Bring an event to RunQuest.
Community tier events are free for up to 50 entrants. Larger events, paid registrations and broadcast are on the pricing page.
Talk to us about your event