Launch pricing TBC

Pricing

We'd rather show you the honest shape of it now than a polished number we'll walk back later. Everything below is a working proposal, not a locked rate card.

Organiser plans

Community

Free / event

Up to 50 entrants, RunQuest branding on your live pages. The easiest way to run a first quest with your club.

Event Pass

Per event · TBC

Unlocks full ops for one event: teams, live spectate page, big-screen mode, entrant comms. Sized to local race-entry norms.

Series / Pro

Monthly · TBC

Subscription for recurring organisers running several events a year — white-label live pages, breakeven around three Event Passes' worth of activity.

Add-onWhat it coversRate
Paid registrations RunQuest processes entry fees on your behalf; the rest passes through to you. 5% + gateway
Commissioned worlds Tourism boards, brands and schools commissioning bespoke authored quests (creator + platform split). Bespoke quote

Creator economy

A ladder, in order — each rung stands on its own without the next.

  1. 01
    Analytics — free, live now. Plays, per-checkpoint funnel, DNF heatmap, ratings. No cost to you; it's telemetry the game already records.
  2. 02
    Reputation. Ratings, creator levels, a verified-creator badge, featured curation.
  3. 03
    Templates & remixes. Publish-as-template with attribution — a great threat design becomes portable.
  4. 04
    Marketplace — planned. Paid premium quests. Rev-share proposed at 80/20, creator-favouring. Tips ("buy the creator a coffee") as the low-friction entry point.
  5. 05
    Commissions. Brokered bespoke work — RunQuest takes a fee, creators get a pipeline.

Questions before launch pricing locks?

We're finalising numbers with early organisers and creators. Get in touch and we'll walk you through the current thinking.

Ask about pricing